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This plugin allows customization of the movement speed formula, affecting how speed is calculated for both player and events at map scenes. The player's default speed may be edited, including vehicles. It's possible to have a custom speed, outside the values available for events.

Compatibility

This is a list of plugins known to be compatible with this one.

VCM_ColorManagerMZ

VCM_TextColorOptionMZ

VCM_TextFontOptionMZ

VCM_WindowskinOptionMZ

VCM_TouchTeleportMZ

VCM_WeatherSpritesMZ

VCM_MessageCharactersMZ

VCM_MenuCharactersMZ

VCM_GamePauseMZ

VCM_MapGaugesMZ

VCM_EnemyGaugesMZ

VCM_TPSettingsMZ

VCM_InvertedBattlersMZ

VCM_ActorStateIconMZ

VCM_BattlerPositionMZ

VCM_EnemyHueRandomizerMZ

VCM_NoBattleLogMZ

VCM_RemoveBattleMessagesMZ

VCM_DamageFormulasMZ

Terms of Use

 1. Available for commercial and non-commercial use

 2. May be used in multiple projects

 3. Editing the code is only allowed below this plugin's help section

 4. Credit must be given to 'VCM Plugins'

 5. You are not allowed to redistribute this plugin

Support

If a bug is found when using only this plugin and others made by 'VCM Plugins', feel free to put it in the comments below. Informing the current version of your RPG Maker MZ, detailed explanations and screenshots may help problems to be solved faster.

Updates

1.01 - Added functionality for vehicles, too.

Purchase

Buy Now$4.00 USD or more

In order to download this tool you must purchase it at or above the minimum price of $4 USD. You will get access to the following files:

VCM_MovementSpeedMZ.js 6.3 kB

Comments

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Hi! I'm interested to know more of this plugin, does this apply acceleration? I would be interested to see if I can manipulate player vehicles and NPC vehicles to accelerate and decelerate when navigating streets?

(1 edit)

Unfortunately not. This plugin allows you to change RMMZ's default speed for values 1 to 6 and the player's default value.

Acceleration is outside the scope of this plugin.

Edit: Actually, this plugin allows you to change RMMZ's default speed for any value, but you usually can only set values from 1 to 6 for events. You can bypass that for players and vehicles in this plugin's parameters, though very high or very low speeds may cause unexpected issues.

Ah so it's good for say as an example changing the default move speed of the player when on food at changing the speed of the player when in a vehicle kinda scenario?

Since acceleration isn't part of this plugin- would you consider that an option?

With update 1.01, vehicles can have their speed values changed too. You can momentarily change their default speed set in the parameters using Plugin Commands.

Unfortunately, I will not include acceleration in this plugin. It would make things much more complex and I want to keep it simple.

Very cool!, I'm currently getting things sorted with my project, eventually i'll give this a try!