VCM_Quicksave
A downloadable tool
Introduction
This plugin allows the player to save and load a specific savefile with a keypress. Savefile choice and keys are configurable. Quicksave and quickload are only enabled if the player can move in the map in the instant the respective key was pressed. See 'Required Plugin' for extra functionality. No longer supported by the author.
Version -> 1.03
This plugin was tested only on RPG Maker MV Version 1.6.2. I cannot guarantee it works on lower versions.
Terms of Use:
- Available for commercial and non-commercial use
- You may freely edit the code
- You are not allowed to redistribute this plugin. Instead, provide a link(https://vcm-plugins.itch.io/vcm-quicksave)
- Do not claim this plugin as your own
- Credit is not required. However, if you want to, credit me as 'VCM Plugins'
Required Plugin
If you want to quicksave during a battle or quickload a save made mid-battle you'll need to put the VCM_BattleSave plugin above this one in the Plugin Manager. You can only do this when in input phase.
Parameters Explanation
Savefile
This parameter defines what savefile will be used for quicksave and quickload. For example if this parameter's value is 1, this plugin will always use File 1, regardless of previous saves. If value is 9, it will save on slot 9, and so on. Values that are non-number or higher than the maximum number of savefiles will prevent quicksave and quickload from working. Values of 0 and -1 will save on global and config savefiles, respectively, which will certainly cause issues.
Quicksave Key
This parameter specifies the key to be pressed in order to quicksave. Avoid values that require more than one keypress to execute. Case-insensitive.
Quickload Key
This parameter specifies the key to be pressed in order to quickload. Avoid values that require more than one keypress to execute. Case-insensitive.
Compatibility
Plugin Manager line-up for maximum compatibility:
VCM_HelpWindow
VCM_PreviousTurn
VCM_BattleSave
VCM_Quicksave
VCM_MovementSpeeds
VCM_StateDescription
VCM_TermDescription
VCM_BattleMainMenu
VCM_EventHighlighting
VCM_SkillBar
VCM_MirroredSpriteset
VCM_ActionPoints
VCM_ActionOrder
VCM_EnemyGauges
VCM_MultipleGauges
VCM_ElementAffinity
VCM_AutoBattle
VCM_EnemyInfo
VCM_NumberBattlers
VCM_NoBattleLog
Versions
Version -> 1.00
Released Plugin.
Version -> 1.01
Starting a new battle after quickloading from a battle to the map now initializes TP and adds to the battle count. Updated documentation.
Version -> 1.02
Fixed oversight that could make TP being incorrectly initialized occasionally and battles not saving whether party can escape or lose and escape ratio. Aliased a function. Updated documentation.
Version -> 1.03
Updated documentation.